my name is ksenija tajsić.
this is the selection of my works
[scroll down]
ARCHITECTURAL PROJECTS
from bachelor & master studies of architecture @ the faculty of architecture, university of belgrade
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Revitalization of the Exploited Mine-land
[01]
visitor center
Seventh semester of study - Faculty of Architecture, Belgrade; 2018
This project engages, molds and crates the complexity of the function. The structure is composed out of several different functional-, program- and spatial- units. Taking them into account, as well as concerning structure's length, this is an infrastructural project, primarily intended for the revitalization of the exploited land of a coal mine in Kostolac, Serbia.
Disposition of >>vertical elements<< is based on underground water. System integrated onto those >>verticals<< is pumping out water from the ground and irrigating land in their immediate environment, creating favorable conditions for the growth of greenery.
By connecting >>verticals<<, a unique visitor-recreational center is created. Extensions, carried by special girders, create different units - from the research unit and laboratory for soil testing, to the temporary accommodation capacities for visitors.
With additional functions, such as converting wind into energy, the whole complex is based on the minimum energy consumption, reviving the entire landscape.
exhibited:::::
final exhibition of the best student works at the Faculty of Architecture, Belgrade - 2018.
offline::
online:::
[drawings - gallery]
Center for Recycling, Innovation and Development of New Materials
development hub
[02]
Eighth semester of study - Faculty of Architecture, Belgrade; 2019
Analyzing the concepts of metabolism, superorganism and morphogenesis, directly derived from the impression of contemporary times, and the contextualisation of the problems that today's human encounters, a project for scientific and research recycling center has been created.
It is presented in the form of a carefully designed structure, which passes from the domain of landscape intervention into an architectural solution.
Composed of individual, interdependent functional parts, the object is “read” as a cell-made structure, connected by the tissues, all together structured into an organism.
The concept of this project can be explained by the definition of "superorganism" - The collaborative action of the colony of many, which does not allow us to regard this colony as a collection of individual parts, but as a single whole.
Individual, structural elements of this structure are:
- recycling center, with its storage capacities and areas for waste sorting
- innovation center, research oriented, with the capacities for new plastic-recycling model - depolymerization.
These two centers can be considered as two key "organs" of this organism, composed of various and diverse functional units - "cells".
Following the concept of morphogenesis and metabolism, and the key words derived from the analysis of these two notions, the object follows the principles of mobility, adaptability and fluidity.
Also, with respect to the ecological principles that this facility is inevitably following, it is merging with nature and landscape.
exhibited::
final exhibition of the best student works at the Faculty of Architecture, Belgrade - 2019.
offline::
[drawings - gallery]
Housing as a Common Good
yugonostal!chic
[03]
Sixth semester of study - Faculty of Architecture, Belgrade; 2018
The project originated from the desire to create the concept of universal. It crashes differences. It typifies, standardizes and gives equal treatment to all of its users.
The building is located in Belgrade city center, and it gives users the possibility of a new way of living, relying on old principles of the former Yugoslavian design model.
The idea is that the building represents a block that functions at the micro level, for itself, and it meets all the needs of its users.
By activating the ground floor and the parterre that extends over a large surface, the block "pulls" the passers-by into variety of facilities - cafes, kindergarten and various service shops.
The typified floors are intended for housing. Privacy is disturbed by accentuated corridors (galleries), which pass by the entrance and the terrace of each apartment. This principle strengthens communion, and therefore the block is created as a collective good.
The architectural focus of the project is on the internal organization of the block and apartments, the denivelation between access galleries and residential units, as well as the solution of the parterre.
[drawings - gallery]
INTERDISCIPLINARY PROJECTS
from master studies of media architecture @ bauhaus university
weimar, germany
danube showroom pavilion
[04]
Fifth semester of study - Faculty of Architecture, Belgrade; 2018
Team work with Sara Stanković and Zlata Stanojević
The common problem in Belgrade are the abandoned industrial sites that are near the city center. For our study case, we took one of them, located next to the Danube river.
For the revitalization and restoration of this post-industrial area, we proposed a pavilion used as a exhibition showroom. A steel lattice, which goes through the pavilion, shapes the communication in- and outside of the object itself and is a methaphor for connecting the city center with this industrial area.
[drawings - gallery]
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[01]
clock
extraxurricular
How to present a clock in a new way?
This project visualizes time.
The clock is divided into seconds, minutes, hours, days and months, so each element has a certain number of dots in the circle of its reference system (seconds and minutes - 60 dots, hours - 24 dots, days - 31 dots, months - 12 dots).
A code is programmed to generate a single curve every second, characteristic only for that moment. This curve connects each dot of the reference system in exact moment. Every second there is a new curve, following the time. The old curves remain on the screen. In this way, the user has a clear insight into the time; this clock gives review into how much time has passed since the beginning of the measurement.
The more curves, the more time has passed.
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This project was born on a workshop tutored within NEP educational program in Belgrade,
as a product of collaboration between Andrija Vujović and Ksenija Tajsić.
[02]
observation lab
Media Architecture Biennale 2021
Second semester of study - Bauhaus University Weimar; 2021
Team work with Didem Zeynep Ödemiş
for the best student work in the category "Citizen’s Digital Rights in the Era of Platform Ecologies"
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We collect and provide huge amounts of data during our daily routine, through social platforms, surveillance cameras and sensors. But what happens to all that data? How is it collected? Are we even aware that we are constantly being watched?
Surveillance cameras monitor our movements and, as a public, we are starting to accept intrusive measures- as if we were enjoying public surveillance.
The installation aims to make a critique by creating an aesthetic representation of an invisible data collection, where visitors can be observed and discovered using cameras and sensors.
Visitors will leave their traces of movement in space and observe the possibilities of a face recognition system that recognizes (or does not) their distorted, newly created faces as they walk through.
The number of mobile devices and their MAC addresses will also be revealed, which can indicate the number of visitors at the right time.
At the end of the tour, visitors can receive feedback of their movements and tracking results as receipt.
[video]
[booklet]
[03]
multicellular
Urban Hub Pavillion
First semester of study - Bauhaus University Weimar; 2021
Team work with:
Beatrice Perlato
Christian Manzano
Daria Dordina
Didem Zeynep Ödemiş
Sevgin Başarı

The "Multicellular" pavilion serves as an outstanding illustrative example of the interplay of design and technology.
The main idea of the pavilion is the expression of the energy transition idea by different design ways. Therefore we use transparent materials and visible technical systems, the paradigm of inflatable architecture as a symbol of energy consummation and the interactive media part stating energy issues.
keywords

how to - build on site

one module
assembly / disassembly

components

structure elements

media concept
The initial idea of the media concept aims to raise energy usage awareness. There are two specific coherent scenarios for day and night experience. In both scenarios the main part of the interaction is the game for the visitors, based on energy data.
During daytime, interactive surfaces are the main feature.
At the dark time of the day, interactive surfaces are not the only way to inform the visitors. Also, the hub will light up itself based on the solar energy collected during the day, thus it increases importance of usage of solar energy.
As visitors come into the hub, they are invited to push the buttons. As they push, a defined group of interactive surfaces will be closed according to the energy that representative household gadget consumes. If they push several buttons, interactive surfaces will respond to all of them.
On the static circles that are closer to the visitors, texts informing
about Solar Decathlon Europe and QR-codes are printed.

As the first step in media game design, we chose 12 main house appliances that are mostly used in our houses. Then we sorted them through the energy that they consume. Therefore they represent the different number of split-flap circles. Split-flap circles are electromechanical automates. They appear in this project as opening&closing interactive surfaces on interior skin.


As the first step in media game design, we chose 12 main house appliances that are mostly used in our houses. Then we sorted them through the energy that they consume. Therefore they represent the different number of split-flap circles. Split-flap circles are electromechanical automates. They appear in this project as opening&closing interactive surfaces on interior skin.
technical components

prototyping...

published
port_magazine>

issue release 22.07.2020 in Weimar
[04]
unity + VR
Radio Drama Visualization
Second semester of study - Bauhaus University Weimar; 2021
" I decided to explore the possibility of creating an atmospherical experience in Unity that is visualizing my favorite paragraph of the radio-drama. "
transcript of the drama
"He finally managed to breathe in all the hidden beauty of the world he had always longed for, and was even tempted to lick everything he saw, heard, felt and sensed with his tongue or at least touch it with his hand, but he was afraid to do so, because he knew that framed image in which the nightmarish scene of all that existed pulsed with incomprehensible harmony would crumble, as if from dust, if he did not keep it in a state of some miraculous cohesion with his hypnotic gaze, and therefore did not dare to take his eyes off it any more, or make any movement, even though at that moment, because of everything that was already happening to him and because of everything that was just waiting for him, he felt an irresistible need to sing and thus announce to the whole world how happy he is that he finally escaped his destiny!"
- Branimir Scepanovic "The Mouth Full of Earth"
[05]
unity 2 + VR
Hey MTV, welcome to my crib
Third semester of study - Bauhaus University Weimar; 2021
[06]
инсталација
third - fifth semester of study - Bauhaus University Weimar; 2021
[01]
CV
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education
october 2019 - present
2018-2019
2015-2018
beginning of Master studies - MediaArchitecture
Bauhaus University Weimar
Master studies of Architecture
University of Belgrade - Faculty of Architecture
Bachelor of Architecture - B. Arch.
University of Belgrade - Faculty of Architecture
extracurricuar activities
Research assistant
Open Stimuli Project - Website development
Media Faculty, Bauhaus University
Workshop: Touchdesigner - Node Institute
Weimar, Germany
participant
Workshop: Covid 19- Architecture of Pandemic
Belgrade, Serbia
participant
Workshop: Resilient cities
Faculty of Architecture in Belgrade with Faculty of Architecture in Rotterdam
participant
Workshop: Floating in continuum / Art installation
Faculty of Architecture, Belgarde
participant
Conference ART+SCIENCE
Belgrade, Serbia
participant
NELT EDUCATIONAL PROGRAM, interdisciplinary educational program
Belgrade, Serbia
participant
Workshop: Missing knowledge (On forgotten Yugoslav monuments)
Belgrade, Serbia
researcher participant
Worshop: Belgrade Unbuilt, Seminar week
Faculty of Architecture in Belgrade with ETH, Zürich
participant
Workshop: Concrete sculpture
Museum Macura - contemporary art museum
participant
september 2016
october 2020 - december 2020
june 2020
april 2020
june 2019
february 2019
december 2018
november 2018-september 2019
october-november 2018
october 2018
exhibitions/publications
nomination for best student project
Media Architecture biennale, Amsterdam, 2021
KooZA/rch interview
on-line
Faculty of Architecture, Belgrade
2017-2019
Museum of Applied Arts, Belgrade
march 2018
Block Gallery, New Belgrade
april 2017
project: Master studio project 2
project: Master studio project 1
project: Social housing
project: Multyfamily housing
project: Sustainable urban communities
project: Single family housing
Multyfamily housing model
Video documentation
urban design of Block 45 in New Belgrad
june-december 2018
Belgrade, Serbia
july-august 2019
Beirut, Lebanon
architectural bureau
"STUDIO DAB"
architectural bureau
"109 ARCHITECTS"
internships
freelance work
april-july 2021
musealis
video creation for exhibition "Geschichte und Erinnerung" for German Federal Archives
video editing for theater play "Im Rausch der neuen Zeit"
software
language
autocad
rhinoceros
sketchup
lumion
adobe illustrator
adobe photoshop
adobe indesign
adobe premiere
unity
Serbian: mothertongue
English: C1
German: B2
other skills & interests
modelmaking, calligraphy, sewing, contemporary fashion industry, scenography